Trompowsky Attack: Raptor Variation, as white
+9.6
points per 100 games above expectation
Chess profile · chess.com
Mar 2017 — Oct 2026 · 34 232 games
Player type
Activist
Goes for the initiative: gambits, attacks, castling on opposite sides. A close call: the Pragmatist is right behind.
Activist, by a nose. Across 34,232 games you push the f-pawn early in 20 % of your games (your opponents: 9 %), castle long in 24 % of the games where you castle (16 %) and finish 19 % of your wins with mate (16 %). The pragmatist is close behind: only 18 % of your losses come on time, against 27 % of your opponents'.
Big numbers are points per 100 games above or below what the ratings predicted; only groups beyond luck are shown. The rest compare you with opponents of your level in the same games.
Trompowsky Attack: Raptor Variation, as white
+9.6
points per 100 games above expectation
Trompowsky Attack: Classical Defense, as white
+8.7
points per 100 games above expectation
Trompowsky Attack, as white
+5.4
points per 100 games above expectation
Against opponents 51–150 points stronger
+3.5
points per 100 games above expectation
Against opponents of equal rating (±50)
+3.1
points per 100 games above expectation
Against opponents 150+ points weaker
−3.2
points per 100 games below expectation
Long games (46+ moves)
+3.9
points per 100 games above expectation
Early f-pawn push
20%
opponents: 9%
Stockfish 19 checked your last 300 blitz and rapid games, from 11 September to 22 October 2026; bullet is left out by default. Mistakes per game are level with your opponents; the blunder gap is small but beyond chance.
Stockfish 19, depth 12: 300 games from 2026-09-11 to 2026-10-22. Errors use lichess's thresholds; accuracy uses a lichess-style formula and is not comparable with chess.com's figure.
Blunders per game
1.42
opponents: 1.62
Mistakes per game
1.32
opponents: 1.26
Accuracy
91.4
opponents: 90.9
Missed wins
21
games where you were +3 or better and did not win
Comebacks
42
wins from −3 or worse
Gifts taken
77%
of 300 opponent blunders punished on the next move
In 69 of 106 losses you were no worse than −1 until one move. The biggest single errors from roughly equal positions:
Faint segments are breaks: a rating does not move while you are not playing.
Mostly because of: early f-pawn push, long castling, wins by checkmate. After Lars Bo Hansen's four types of players. The label is for fun; the markers below are the content.
| you | reference | |
|---|---|---|
| draws | 6% | 5% |
| opponent leaves theory first | 60% | 50% |
| games in your two main openings | 24% | 50% |
Your first year (2017–18, mostly bullet) reads as a pragmatist; since 2018 you have played as an activist.
A break of more than 30 days starts a new period; periods under 100 games are skipped.
Mar 2017 — Feb 2018
3 888 games · bullet
♜ Pragmatist
Apr 2018 — May 2019
7 017 games · bullet
♞ Activist
Aug 2019 — Oct 2026
22 782 games · blitz
♞ Activist
Nemesis
opponent 1
0 wins · 0 draws · 8 losses
Favourite victim
opponent 2
22 wins · 0 draws · 0 losses
Most played
opponent 3
39 wins · 15 draws · 226 losses
Best win
3348
opponent 4 · 2026-01-09
Fastest checkmate
4 moves
opponent 5 · 2022-03-05
Longest game
139 moves
opponent 6 · 2017-06-02
Even across 30,000 games, only a handful of openings clear the bar, and the Trompowsky is the clearest. Names describe the position: as white, "Caro-Kann" is the defence your opponents chose, and you score +4.5 ± 4.0 against it.
Names describe the position, not who chose it: as white you meet the defences your opponents pick. Click an opening for its variations.
Your first move as white: d4 (5817), e4 (5006), b3 (2034), c4 (1754), Nf3 (546)
Your answer to 1.e4: c6 (1982), e6 (1725), d5 (1242)
Your answer to 1.d4: d5 (1338), Nf6 (1014), g6 (691)
In every time control you spend a little less per move than your opponents and land in time trouble less often: in bullet, 22 % of your games against 34 % of theirs.
Bullet
13 550 games
| you | opponents | |
|---|---|---|
| seconds per move | 0.9 | 1.0 |
| losses on time | 21% | 32% |
| clock left at move 20 | 66% | 65% |
| clock left at move 30 | 42% | 41% |
| time trouble (<10%) | 22% | 34% |
Blitz
19 660 games
| you | opponents | |
|---|---|---|
| seconds per move | 3.7 | 3.9 |
| losses on time | 16% | 24% |
| clock left at move 20 | 58% | 57% |
| clock left at move 30 | 31% | 29% |
| time trouble (<10%) | 35% | 42% |
Rapid
489 games
| you | opponents | |
|---|---|---|
| seconds per move | 13.8 | 16.8 |
| losses on time | 7% | 6% |
| clock left at move 20 | 65% | 54% |
| clock left at move 30 | 48% | 33% |
| time trouble (<10%) | 12% | 28% |
Each bar is how many points per 100 games you scored above (right) or below (left) what the ratings predicted; the thin line is the range where the true value most likely lies.